Nation
INEC Creates Additional 2,910 Polling Units, Commences Online CVR In Kaduna
The Independent National Electoral Commission (INEC) in Kaduna State yesterday disclosed it had created additional 2,910 polling units as it began online registration of voters in the state.
The acting Resident Electoral Commissioner (REC) in the state, Mr Awwal Mashi, said this in an interview with The Tide source in Kaduna.
Mashi said the additional polling units were created to ease election process and make it convenient for the electorate to cast their votes.
He said Kaduna State now had a total of 8,012 polling units, as against the initial 5,102, which could not cater for the increased number of registered voters.
“Kaduna has had 5,102 polling units since 1996 and there had been an increase in the number of registered voters, as such it became necessary to have additional voting units.
“We had 2,910 voting points and when the Commission sought for input, it was advised we convert those 2,910 voting points to full-fledged polling units.
“If you add the 2,910 voting points with the 5,102 original polling units we had in the state, it will give you a total 8,012.
“We now have peace of mind because where we had polling unit that catered for over 3,000 to 4,000 people, we now have about four or five polling units created.
“In Rigasa settlement for instance, we used to have one polling unit that has five to six thousand registered voters in a unit that should cater for maximum of 700 people,” he said.
According to him, INEC will monitor the situation and with time, full exercise will commence especially at rural areas that have no access to the internet facilities.
The REC said the Commission would ensure adequate publicity through the media with a view to intimating electorate on the new polling units.
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Alliance Française PH, FIGN, Nexal Move To Eradicate GBV
The Alliance Française Port Harcourt in conjunction with the Embassy of France Nigeria over the weekend joined the globe to campaign against the 2025 gender- based violence (GBV) with the theme: “16 Days of Activism Against Gender- Based Voice”

The event which took place at the event Hall of the Alliance Française Port Harcourt was in collaboration with the Female in Gaming Network, ( FIGN) and partnership with Nexal a body that seeks to promote online safety and responsible digital behaviour.
The Tide reports that the project which was aimed at promoting digital safety and girls inclusion in Gaming, with the initiative tagged ‘Gameover Gender- Base Violence’was part of the global campaign against gender- based Violence.

The activity which experienced a flavour of festivity was full of fun and excitements as participants took part in tournaments on popular digital games such as Mario kart and EAFC 25, with an intent to creating safer and more inclusive digital spaces.
The Director of the Alliance Française Port Harcourt, Mrs Marina Lacal said that these activities were designed to encourage inclusion of girls, team work and fair play on online gaming spaces, saying that the gaming world reflects these inequalities, where female players are often under represented.

According to her the main objectives of the initiative was to provide a supportive environment for girls and female in gaming network.
“GameOverGBV” is a project created to reshape this landscape by offering an innovative inclusiveness of girls on online digital Gaming community and digital environments that provide opportunities for creativity, learning and connection, but also fight against Gender-Based Violence Digital Gaming,”she said
She however, explained that the Digital Game, sport competitions, was launched to strengthen social and digital skills through games, workshops, and raise awareness among all young participants about respect, equality and digital citizenship.

The Tide News reports that in Port Harcourt, the competition brought together 100 young participants from three major universities: University of Port Harcourt, ( UNIPORT),Ignatius Ajuru University of Education(IAUE) and Rivers State University (RSU)as well as students from four selected secondary schools, Oginigba comprehensive Secondary.School, Vine lnternational, Virgo predicanda lnternational, and Excellent Montessori Secondary school.
“This is an approach where girls and boys can learn, play and collaborate in a more respectful and safe space for young women, while ensuring a safe, enjoyable and respectful digital environment. It also expose young women to cyberbullying, exclusion, sexist comments and online hate,” Mrs. Lacal said.
Earlier, a game developer Sophia Nei and her. team had engaged participants in an interactive session with the theme: “Can Video Games Be Safe Spaces For Girls?”
However, Mrs Nei and her team educated the girls on the benefits and violence on online digital gaming and urged them ( participants)to learn to say ‘No’ to Online hate, sexist and cyber bullying, while encouraging them(students) to stand up for themselves by reporting such issues to the appropriate authority.
Highlight of the competition was the awarding of prizes to winners by the Director of Alliance Française, Mrs Marina Lacal.
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