Nation
2023: Accreditation, Voting To Be Done Simultaneously-INEC
Ahead the 2023 General Elections, the Independent National Electoral Commission (INEC) has revealed that it has abolished the time frame between the accreditation of voters and the voting proper.
According to INEC, voters would now be allowed to vote immediately after they are accredited at their various polling units in the 2023 general elections.
Recall that in previous elections, accreditation takes place in the morning, while accredited voters return to vote later at noon.
It was gathered however, that in most polling units that some accredited voters failed to return to vote, creating a difference between the number of accredited voters and the total votes cast.
Speaking on TVC’s ‘Your Views’, Monday, INEC spokesperson, Festus Okoye, said voters would now be allowed to cast their votes immediately after they must have been successfully accredited through the Bimodal Voter Accreditation System (BVAS) only.
“We no longer do differential accreditation and voting. We do simultaneous accreditation and voting.
For the 2023 elections, it is going to be simultaneous accreditation and voting. We are not going to have a differential timeframe in terms of accreditation and voting,” Okoye said.
He maintained that all voters must be accredited through the BVAS, adding that the machine would be used to scan the results and send same electronically from the polling unit to the INEC portal.
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Alliance Française PH, FIGN, Nexal Move To Eradicate GBV
The Alliance Française Port Harcourt in conjunction with the Embassy of France Nigeria over the weekend joined the globe to campaign against the 2025 gender- based violence (GBV) with the theme: “16 Days of Activism Against Gender- Based Voice”

The event which took place at the event Hall of the Alliance Française Port Harcourt was in collaboration with the Female in Gaming Network, ( FIGN) and partnership with Nexal a body that seeks to promote online safety and responsible digital behaviour.
The Tide reports that the project which was aimed at promoting digital safety and girls inclusion in Gaming, with the initiative tagged ‘Gameover Gender- Base Violence’was part of the global campaign against gender- based Violence.

The activity which experienced a flavour of festivity was full of fun and excitements as participants took part in tournaments on popular digital games such as Mario kart and EAFC 25, with an intent to creating safer and more inclusive digital spaces.
The Director of the Alliance Française Port Harcourt, Mrs Marina Lacal said that these activities were designed to encourage inclusion of girls, team work and fair play on online gaming spaces, saying that the gaming world reflects these inequalities, where female players are often under represented.

According to her the main objectives of the initiative was to provide a supportive environment for girls and female in gaming network.
“GameOverGBV” is a project created to reshape this landscape by offering an innovative inclusiveness of girls on online digital Gaming community and digital environments that provide opportunities for creativity, learning and connection, but also fight against Gender-Based Violence Digital Gaming,”she said
She however, explained that the Digital Game, sport competitions, was launched to strengthen social and digital skills through games, workshops, and raise awareness among all young participants about respect, equality and digital citizenship.

The Tide News reports that in Port Harcourt, the competition brought together 100 young participants from three major universities: University of Port Harcourt, ( UNIPORT),Ignatius Ajuru University of Education(IAUE) and Rivers State University (RSU)as well as students from four selected secondary schools, Oginigba comprehensive Secondary.School, Vine lnternational, Virgo predicanda lnternational, and Excellent Montessori Secondary school.
“This is an approach where girls and boys can learn, play and collaborate in a more respectful and safe space for young women, while ensuring a safe, enjoyable and respectful digital environment. It also expose young women to cyberbullying, exclusion, sexist comments and online hate,” Mrs. Lacal said.
Earlier, a game developer Sophia Nei and her. team had engaged participants in an interactive session with the theme: “Can Video Games Be Safe Spaces For Girls?”
However, Mrs Nei and her team educated the girls on the benefits and violence on online digital gaming and urged them ( participants)to learn to say ‘No’ to Online hate, sexist and cyber bullying, while encouraging them(students) to stand up for themselves by reporting such issues to the appropriate authority.
Highlight of the competition was the awarding of prizes to winners by the Director of Alliance Française, Mrs Marina Lacal.
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