Nation
Reps Make Case For Virtually Impaired Students
The House of Representatives has advised the Ministry of Education to adopt a policy that would ensure inclusive education for the visually impaired students in government schools in the country.
This was sequel to a unanimous adoption of a motion by Rep. Chinedu Onwuaso (PDP-Anambra) at plenary yesterday.
Moving the motion, Onwuaso alleged that there was discrimination against visually impaired students in government schools across the country.
The rep said the students lacked proper instructional materials, facilities and support that would enhance their education.
“Technology has made available tools for visually impaired students to participate in classroom activities, achieve grade-related goals and gain independence as students.
“Tools such as large print calendar, scientific calculator, sceneeye 500, braille compass, vide magnifier, ovation, ray phone, braille note, apex note taker, embosser among others, could be made available for them by the ministry.
“Worried that the visually impaired find it difficult to read and achieve their goals in classes as most of the tools are moribund and upgrading them will aid in their better understanding in classrooms.
“It will enable them to effectively compete with their peers in academics, irrespective of their health conditions, thus in the long run give them a sense of belonging,’’ he said.
In his ruling, the Deputy Speaker of the house, Rep. Ahmed Wase, mandated the Committees on Science and Technology, and Basic Education and Services to ensure implementation.
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Nation
Alliance Française PH, FIGN, Nexal Move To Eradicate GBV
The Alliance Française Port Harcourt in conjunction with the Embassy of France Nigeria over the weekend joined the globe to campaign against the 2025 gender- based violence (GBV) with the theme: “16 Days of Activism Against Gender- Based Voice”

The event which took place at the event Hall of the Alliance Française Port Harcourt was in collaboration with the Female in Gaming Network, ( FIGN) and partnership with Nexal a body that seeks to promote online safety and responsible digital behaviour.
The Tide reports that the project which was aimed at promoting digital safety and girls inclusion in Gaming, with the initiative tagged ‘Gameover Gender- Base Violence’was part of the global campaign against gender- based Violence.

The activity which experienced a flavour of festivity was full of fun and excitements as participants took part in tournaments on popular digital games such as Mario kart and EAFC 25, with an intent to creating safer and more inclusive digital spaces.
The Director of the Alliance Française Port Harcourt, Mrs Marina Lacal said that these activities were designed to encourage inclusion of girls, team work and fair play on online gaming spaces, saying that the gaming world reflects these inequalities, where female players are often under represented.

According to her the main objectives of the initiative was to provide a supportive environment for girls and female in gaming network.
“GameOverGBV” is a project created to reshape this landscape by offering an innovative inclusiveness of girls on online digital Gaming community and digital environments that provide opportunities for creativity, learning and connection, but also fight against Gender-Based Violence Digital Gaming,”she said
She however, explained that the Digital Game, sport competitions, was launched to strengthen social and digital skills through games, workshops, and raise awareness among all young participants about respect, equality and digital citizenship.

The Tide News reports that in Port Harcourt, the competition brought together 100 young participants from three major universities: University of Port Harcourt, ( UNIPORT),Ignatius Ajuru University of Education(IAUE) and Rivers State University (RSU)as well as students from four selected secondary schools, Oginigba comprehensive Secondary.School, Vine lnternational, Virgo predicanda lnternational, and Excellent Montessori Secondary school.
“This is an approach where girls and boys can learn, play and collaborate in a more respectful and safe space for young women, while ensuring a safe, enjoyable and respectful digital environment. It also expose young women to cyberbullying, exclusion, sexist comments and online hate,” Mrs. Lacal said.
Earlier, a game developer Sophia Nei and her. team had engaged participants in an interactive session with the theme: “Can Video Games Be Safe Spaces For Girls?”
However, Mrs Nei and her team educated the girls on the benefits and violence on online digital gaming and urged them ( participants)to learn to say ‘No’ to Online hate, sexist and cyber bullying, while encouraging them(students) to stand up for themselves by reporting such issues to the appropriate authority.
Highlight of the competition was the awarding of prizes to winners by the Director of Alliance Française, Mrs Marina Lacal.
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